Selecting Base-32 Alphabet

For a project of mine I needed a base 32 encoding. Why base-32? Well, I wanted my encoding to have a few nice properties.

Firstly, I wanted my encoding to be case insensitive. If I stick to the letters and numbers, that gives me a maximum of 36 characters to use. Nearest power of 2 value is thus 25. This would allow me to use simple bit shifting to encode value, instead of dealing with big integers.

The first alphabet that fits this requirement is one described in RFC4648.

00000A01000I10000Q11000Y
00001B01001J10001R11001Z
00010C01010K10010S110102
00011D01011L10011T110113
00100E01100M10100U111004
00101F01101N10101V111015
00110G01110O10110W111106
00111H01111P10111X111117

And here my second desired property comes in play. I wanted my encoded value to retain lexicographic order of underlying data. I short, base-32 encoding of data should sort the same as underlying binary data would. And this is not what the default base-32 alphabet does. However, the same RFC4648 does specify alternative extended hex alphabet.

00000001000810000G11000O
00001101001910001H11001P
00010201010A10010I11010Q
00011301011B10011J11011R
00100401100C10100K11100S
00101501101D10101L11101T
00110601110E10110M11110U
00111701111F10111N11111V

And this encoding was probably good enough. But, this alphabet has one subtle issue when printed out. Depending on the font, 1, I, and l can be easily mistaken for one another. Same as 0 and O.

Thus, I needed to kick some of those characters out. And the probably best implementation for such requirement already exists. And GPS lovers might already know it - Geohash.

00000001000810000H11000S
00001101001910001J11001T
00010201010B10010K11010U
00011301011C10011M11011V
00100401100D10100N11100W
00101501101E10101P11101X
00110601110F10110Q11110Y
00111701111G10111R11111Z

Here we kick out I, l, O and A. This is actually the system I decided to use for Id26 output in my Uuid7 project. It was the best “standard” alphabet that fit my requirements.

However, I think I missed a good chance to bring my own alphabet to the game. Out of 5 problematic characters, I can remove 4. After giving it some thought and going over multiple fonts, I’ve settled on removing I, l, 0, and O. These characters looked the most similar to my eyes and thus had to go. The resulting alphabet is in table below.

00000101000910000H11000S
00001201001A10001J11001T
00010301010B10010K11010U
00011401011C10011M11011V
00100501100D10100N11100W
00101601101E10101P11101X
00110701110F10110Q11110Y
00111801111G10111R11111Z

Now, am I overthinking it? Probably. But there is a reason why there are so many base-32 alphabets around - everybody got their itch to scratch.


PS: For curious, here are the most common base-32 alphabets.

Base32ABCDEFGHIJKLMNOPQRSTUVWXYZ234567
Base32E0123456789ABCDEFGHIJKLMNOPQRSTUV
Crockford0123456789ABCDEFGHJKMNPQRSTVWXYZ
Geohash0123456789BCDEFGHJKMNPQRSTUVWXYZ
Nintendo0123456789BCDFGHJKLMNPQRSTVWXYZ*
Turing/E@A:SIU¼DRJNFCKTZLWHYPQOBG"MXV£
Word-safe23456789CFGHJMPQRVWXCFGHJMPQRVWX
Z-base-32YBNDRFG8EJKMCPQXOT1UWISZA345H769